The Rules of Card Rooms Online and Offline
The rules for both online and offline card rooms are virtually similar. The only difference between the two is that online you cannot see any of the other players. You can, when playing online, sit in the comfort of your own home.
Card Room Rules
THE BUY IN
A player must make a full buy in. Whatever the maximum bet for the game is a player buying in must place a number of chips on the table. The amount is 10 times the maximum bid for that table. If the maximum bit is ten units, then the buy in would be 100 units.
Once a game has commenced, a misdeal cannot be called. Misdeals are where the dealer reveals one of the first two cards dealt to each player. If play has commenced, after the second player has acted, then a misdeal cannot be called. This only applies to offline games.
Hands are considered to be dead when a player announces that he is folding. The number of cards in a player’s hand exceeds the number permitted by the rules of the particular game being played – this rule only applies to offline games. When a time limit is in place a players hand will be declared dead if the player exceeds the permitted time span.
The following rule only applies to offline games. A player must protect their hand at all times and not allow any other player to see it or tamper with it. If two identical cards are discovered then the hand is void. Again this only applies to offline games.
BETTING AND RAISING
Check raise is allowed in all games which do not include some forms of lowball. In games with no-limit and games with limited pots, raising according to player’s choice is allowed.
A player must show all the cards held in their hand to win the pot. All losing hands must be killed by the dealer before the pot is awarded. If a player show his hand after the game has finished all players have the right to see the contents of all hands on the table.
The ranking of suits is, from highest to lowest Diamonds, Spades, Hearts, and Clubs. Suits will never break a tie to hit a pot and are used to break a tie between cards which are identical in rank.